Jumping into Educational Games with César Giménez Lascano

Lindsay Schardon (Zenva)

October 8, 2019 in Success Stories

Jumping into Educational Games with César Giménez Lascano

Hello, everyone! For today’s Learner Success Story, we have César Giménez Lascano with us, a teacher developing his own educational games with his wife, Jéssica.

Hey César, and thanks for making time for this interview. Let’s start off with something simple – how did you get into programming?

The first time I went online, I was fascinated by the web and wanted to know how content was created for it. So, my first steps were programming web pages in my teens.

That is definitely a great way to get started. What area of teaching do you specialize in, and how does programming play a role in it?

Currently, I am a technology teacher and use programming as a means for students to develop diverse skills – such as problem-solving, creativity and teamwork.

Hombre Angulo title screen

Given your experience, what would you say has been the most challenging aspect for you when it comes to programming, and how did you overcome it?

The most challenging aspect of programming for me is just putting in the time and understanding that results can take a while to happen. However, I have overcome this by organizing fixed hours every week to work on things and by lowering my overall levels of anxiety towards it.

It sounds like you’ve got a great system, and we’re glad to know that you’ve found our courses here at Zenva helpful with your programming pursuits. Can you tell us why you chose our courses and, more specifically, how they’ve helped you?

I found Zenva Academy by searching the internet for quality courses on video game development at reasonable prices, and I couldn’t be happier with Zenva.

The courses have been an essential part in the game development process with my wife, who is an illustrator, as we create a website of educational games. Using my experience in education and HTML5, we adapt the dynamics of retro video games to our national classroom contents. Our site is going to be called EDUJUEGOS when it’s done.

Hombre angulo human launch

The Phaser and Illustrator courses have been fundamental in creating our first game, Hombre angulo (translation: human angle). The game recreates an Atari 2600 game where the player learns about angles, speed, and gravity to launch a human.

We will be looking forward to seeing Hombre angulo and the other games that you and your wife create!

Since we have to bring this interview to a close, we’ll finish things off with one last question. What advice do you have for anyone trying to learn programming, especially to further improve their professional careers in different ways?

My advice is that there are always new things to learn, and you should use the resources that can be found all over the internet.

This brings an end to this Learner Success Story, and a big shout-out to César for chatting with us about his ambitions to bring new educational games into the world.

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