Automate the process of building 2D, tile-based game maps with code! Exploring Unity and the powerful C# language, you’ll master expandable programming logic to procedurally generate 2D terrain tiles based on various noise maps. Not only will you vastly expand your skills with C#, but also learn fundamentals ways to add variety and replayability to your own game maps, roguelike projects, and more.
You will learn how to:
- Generate noise maps in Unity
- Understand noise settings for different effects
- Calculate biomes based on noise map data
- Organize biome data with Scriptable Objects
- Instantiate 2D tiles based on biome data
- Implement a player controller
Unity Certified Experts
This curriculum has been designed by instructors who have been certified by Unity Technologies and CompTIA in recognition of their programming excellence.
As a Unity Authorized Learning Partner, Zenva’s courses satisfy the highest standards in terms of both quality and relevancy.