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Gameplay, storyline, graphics – they’re all things we judge whenever we play a game. However, we shouldn’t underestimate the power of sound in videogames. It’s such a powerful tool, yet easily dismissed. Sound plays a huge role in a game’s immersion – from hearing your own footsteps to the ones of your enemies’, you’ll want to give players’ the best experience they can have, and a lot can be accomplished by paying attention to details – sound effects being one of them! This course will guide you through the basics, so here’s what you’ll be learning:
What you’ll learn
- Start from the beginning – Create a new Project and import the Assets included in the Course
- Learn about the Inspector tab – learn how to extract information like colors, materials from an existing asset and use it on instances of that object in your game
- Now that your scene is ready – learn about adding an Audio Source to your scene and about the Audio Listener property
- Test how different actions use different sounds like footsteps/walking/running
- Learn about the Audio Range and learn how to reduce/amplify it
- Learn about 2D and 3D Sounds and about the Spatial Blend property to make your sounds more immersive
- Learn to manipulate the volume so that sounds react to the player’s actions
- Organize your objects so that you can easily update similar audio sources
- Learn about adding variety to your scene by updating the Pitch property – write a script to randomly generate the value of the property
- Audio Mixing – add multiple sounds to your game using the Audio Mixer and learn to mix them in a way that will emphasize the game while complimenting each other
- Add Reverb Zones to your game – learn to adjust your sounds based on the environment
- Learn about the Doppler Effect – and use it to add more realism to your game
- Edit your sounds files – learn to use Audacity – a industry standard sound editor that is also FREE
- Extra – Learn a lot of useful tips and tricks on how to use the Unity Editor interface!