Battle Royale – Multiplayer Projects

Learn how to use Photon, the Unity Networking framework, to build a fully working, 3D multiplayer Battle Royale.


  • 4 Hours of Video
  • Certificate of Completion
  • Project Files
  • Closed Captions
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  • On-demand, 24/7 access
  • 4 hours of video
  • Certificate of completion
  • Project files and PDF notes
  • Closed captions


Create a fully working, 3D multiplayer Battle Royale using Photon – the free, highly popular Unity networking framework. In this course, you’ll create the popular Battle Royale-style game, where any number of players can compete to be the last one standing. The battle will take place inside a gradually shrinking force field, forcing players into an increasingly smaller area.

You will learn how to:

  • Use Unity’s UI System, including the Canvas, Text, Buttons, Input Fields, and Scroll Bar
  • Build a Lobby and Menu System, where players can create games and wait for the game to start
  • Set up the Player Controller (including moving, jumping, shooting, healing, and adding ammo)
  • Implement Player Health
  • Create Pickups (for health and ammo packs)
  • Build a customizable Force Field
  • Switch to a spectator camera after player death so they can fly around the map and view the rest of the game

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    Basic experience in C# and Unity

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