Construct a Phaser MMORPG Inventory System
Add an inventory system with items and alterable attack mechanics to your Phaser MMORPG for a challenging gameplay experience.
- 0.9 Hours of Video
- Certificate of Completion
- Source Code
- Closed Captions
- On-demand, 24/7 access
- 0.9 hours of video
- Certificate of completion
- Source code and PDF notes
- Closed captions
Enhance your Phaser-made MMORPGs by adding items and an inventory system. Through this course, you will learn how to set up the logic and UI systems needed for a toggle-able, dynamic inventory that can operate with both the server and client. Additionally, you will also master how to use items to alter a player’s stats, making for challenging, varied multiplayer experiences for your players to enjoy.
You will learn how to:
- Alter attack and defense mechanics based on items possessed
- Spawn and add items to a player’s inventory
- Refactor Phaser classes to use inheritance for cleaner window creation
- Make the inventory window and its child elements toggle-able
- Add stats, text, items, and more to the inventory UI
- Allow players to view the inventory of other players across the network
Frameworks and tools covered: Phaser 3.16.2, Web Server for Chrome 0.4.8, Socket.IO 2.2.0, Node.js 11.6.0, npm 6.5.0, Express 4.17.1, Postman, Nodemon 1.18.10, Body-Parser 1.19, Cookie-Parser 1.4.4, Passport.js 0.4.0, MongoDB Shell 4.0.10, Mongoose 5.5.15, Nodemailer 6.2.1, bCrypt 3.0.6, JSON Web Tokens 8.5.1, Webpack 4.36.1, Babel 7.5.0, ESLint 6.1.0, Docker 18.09.2, Docker Compose 1.23.6
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