Gozilla-VR-experience-with-SteamVR

Create a Dinosaur Room-Scale Experience with SteamVR 1.x

Create a “Gozilla-style” Room-Scale experience that works on SteamVR headsets, and can be adapted for mobile.

 

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Overview

This course has been deprecated and is no longer supported. For our latest curriculum on Virtual Reality, please visit the Virtual Reality Mini-Degree

In this course we cover the SteamVR SDK (version 1.x) and how create a Room-Scale experience for the HTC Vive and other SteamVR-compatible technologies, such as the Oculus Touch controllers. The game we build here is a “Gozilla” experience where the player has to fight giant dinosaurs in the middle of a city that gets destroyed in the process.

At the end of the course, we show how to adapt this game to work with a reticle for mobile VR / Oculus standalone.

“Gozilla” Experience

Learning goals:

  • SteamVR SDK: tracked controllers, Play Area setup, scripting
  • Unity native OpenVR support
  • Creating a fully fledged Room-Scale experience
  • Hand controller interactions: grabbing and throwing objects
  • Adapting the experience to work on mobile VR

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As an Authorized Learning Partner, our approved Unity courses satisfy the highest standards in terms of both quality and relevancy.

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Lessons

Requirements

    This course assumes familiarity with Unity, C# and the Unity VR Standard Assets package.

    It is recommended to take this course as part of the Virtual Reality Mini-Degree, which includes covers the creation of VR games and experiences with Unity for all platforms.

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