Create a Dinosaur Room-Scale Experience with SteamVR 1.x
Create a “Gozilla-style” Room-Scale experience that works on SteamVR headsets, and can be adapted for mobile.
- 4.2 Hours of Video
- Certificate of Completion
- Source Code
- Closed Captions
- On-demand, 24/7 access
- 4.2 hours of video
- Certificate of completion
- Source code and PDF notes
- Closed captions
This course has been deprecated and is no longer supported. For our latest curriculum on Virtual Reality, please visit the Virtual Reality Mini-Degree
In this course we cover the SteamVR SDK (version 1.x) and how create a Room-Scale experience for the HTC Vive and other SteamVR-compatible technologies, such as the Oculus Touch controllers. The game we build here is a “Gozilla” experience where the player has to fight giant dinosaurs in the middle of a city that gets destroyed in the process.
At the end of the course, we show how to adapt this game to work with a reticle for mobile VR / Oculus standalone.
- SteamVR SDK: tracked controllers, Play Area setup, scripting
- Unity native OpenVR support
- Creating a fully fledged Room-Scale experience
- Hand controller interactions: grabbing and throwing objects
- Adapting the experience to work on mobile VR
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This course has been extensively reviewed and authorized by Unity Technologies, the company behind the Unity Engine.
As an Authorized Learning Partner, our approved Unity courses satisfy the highest standards in terms of both quality and relevancy.
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This course assumes familiarity with Unity, C# and the Unity VR Standard Assets package.
It is recommended to take this course as part of the Virtual Reality Mini-Degree, which includes covers the creation of VR games and experiences with Unity for all platforms.
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