Create a Dinosaur Room-Scale Experience with SteamVR
Create a “Gozilla-style” Room-Scale experience that works on SteamVR headsets. Mobile adaptation included
This title is part of the Virtual Reality Mini-Degree – Build VR Games and Experiences with Unity
In this course we cover the SteamVR SDK and how create a Room-Scale experience for the HTC Vive and other SteamVR-compatible technologies, such as the Oculus Touch controllers. The game we build here is a “Gozilla” experience where the player has to fight giant dinosaurs in the middle of a city that gets destroyed in the process.
At the end of the course, we show how to adapt this game to work with a reticle for mobile VR / Oculus standalone.
- SteamVR SDK: tracked controllers, Play Area setup, scripting
- Unity native OpenVR support
- Creating a fully fledged Room-Scale experience
- Hand controller interactions: grabbing and throwing objects
- Adapting the experience to work on mobile VR
About the Virtual Reality Mini-Degree
The VR Mini-Degree is the world’s most comprehensive training on VR game development, where you will learn and master the foundations of C#, Unity and VR by building practical projects. Whether your goal is to make VR games for fun, do a startup in this exciting field, or become a professional Unity development, this training series contains everything you need to reach your goals.
Learn more and enroll HERE
This course assumes familiarity with Unity, C# and the Unity VR Standard Assets package.
It is recommended to take this course as part of the Virtual Reality Mini-Degree, which includes covers the creation of VR games and experiences with Unity for all platforms.