Gozilla-VR-experience-with-SteamVR

Create a Dinosaur Room-Scale Experience with SteamVR

Create a “Gozilla-style” Room-Scale experience that works on SteamVR headsets. Mobile adaptation included

$50

$50
Includes:
  • 15 Lessons
  • Lifetime, 24/7 Access
  • Certificate of Completion
  • Closed Captions
Join 350,000 Satisfied Students
$50

Overview

This title is part of the Virtual Reality Mini-Degree – Build VR Games and Experiences with Unity

In this course we cover the SteamVR SDK (version 1.x) and how create a Room-Scale experience for the HTC Vive and other SteamVR-compatible technologies, such as the Oculus Touch controllers. The game we build here is a “Gozilla” experience where the player has to fight giant dinosaurs in the middle of a city that gets destroyed in the process.

At the end of the course, we show how to adapt this game to work with a reticle for mobile VR / Oculus standalone.

“Gozilla” Experience

Learning goals:

  • SteamVR SDK: tracked controllers, Play Area setup, scripting
  • Unity native OpenVR support
  • Creating a fully fledged Room-Scale experience
  • Hand controller interactions: grabbing and throwing objects
  • Adapting the experience to work on mobile VR

Learn with a fully authorized course

This course has been extensively reviewed and authorized by Unity Technologies, the company behind the Unity Engine.

As an Authorized Learning Partner, our approved Unity courses satisfy the highest standards in terms of both quality and relevancy.

About the Virtual Reality Mini-Degree

The VR Mini-Degree is the world’s most comprehensive training on VR game development, where you will learn and master the foundations of C#, Unity and VR by building practical projects. Whether your goal is to make VR games for fun, do a startup in this exciting field, or become a professional Unity development, this training series contains everything you need to reach your goals.

https://www.youtube.com/watch?v=wKWWLzzTEy8

Learn more and enroll HERE

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Curriculum

Requirements

    This course assumes familiarity with Unity, C# and the Unity VR Standard Assets package.

    It is recommended to take this course as part of the Virtual Reality Mini-Degree, which includes covers the creation of VR games and experiences with Unity for all platforms.

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