Discover Azure PlayFab Leaderboards [2019]

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Give your games a competitive edge by implementing leaderboards in your multiplayer game projects. Using Unity and Microsoft Azure PlayFab – the popular back-end platform for operating live games – you will build a simple orb-collecting game featuring a timer and scores, before setting up a leaderboard with an efficient back-end. Develop skills that will allow you to store and display scores server-wide by easily implementing API calls to the PlayFab cloud.

You will learn how to:

  • Lay out leaderboard UI elements in Unity
  • Call and display the scores/times stored with PlayFab
  • Submit and store new scores/times after a game concludes
  • Control the game flow with play buttons and more

…and more!

 

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Basic understanding of Unity and C#. Knowledge of setting up player authentication with Microsoft Azure PlayFab.

Tools and Frameworks

Recorded in Unity 2019.1, Photon Unity Networking (PUN) SDK 2.1, and Microsoft Azure PlayFab (SDK 2.69). Updated to Unity 2020.3 LTS

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