Hand Grabbing Controllers in VR
Create your own adaptable object-grabbing system for virtual reality using your device’s hand controllers and the popular Unity engine.
- 0.9 Hours of Video
- Certificate of Completion
- Source Code
- Closed Captions
Benefits
- On-demand, 24/7 access
- 0.9 hours of video
- Certificate of completion
- Source code and PDF notes
- Closed captions
Overview
Enhance your virtual reality projects by enabling your VR device’s controllers to pick up objects. Learn to implement scripts that will allow your controllers to work within Unity, and that allow users to grab objects naturally – even when objects are thrown. These core skills will allow you to create adaptable VR controller systems for any type of project.
You will learn how to:
- Set up a Unity scene for XR Rig compatibility
- Map buttons on a VR controller to perform certain actions (e.g. grabbing objects)
- Implement colliders and more to make objects grabbable
- Apply physics so that objects can be thrown around and caught


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This curriculum has been designed by a Unity Certified Instructor, in collaboration with Unity Certified Programmers, who have been recognized by Unity Technologies for their demonstrated excellence in Unity skills and teaching.
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Frameworks and tools covered: Unity 2019.3, XR Legacy Input Helpers 1.3.7
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Lessons
Requirements
- Basic understanding of Unity and C#
- VR device with hand controllers
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