HowToCreateAFlappyBirdsInspiredIPhoneGameInSwift2

How to Create a Flappy Bird Inspired Game with Swift

$29

See how I create a socially integrated and monetized game. Everything you need to create an immersive game using Swift 2

Product Description

Update Feb 2016 – Added Twitter integration

The “How to create iPhone Flappy Birds inspired iPhone game with Swift” Course is a comprehensive step by step course. You will learn how to put a modern, socially integrated and monetised iPhone game together. The inspiration for the course comes from the world famous game Flappy Birds. Let me be very clear on my next point. The concepts you will learn in this course can be applied to any idea you have for an iPhone game.

In the video lectures and over 7 hours of content, we will start by covering off all the basis to get you going. We will install Xcode and run through the basics of the Xcode environment. We will then moving on quickly to start building the scenes and background to our game. After that we will build the pipes and the main character. Not long after that we will look at introducing physics properties to our game objects. Now are our game is starting to take shape. We can them look at how our user is going to score in the game. Once that is all done we will introduce Chartboost ads to monetise our game. Then we will integrate our game with the biggest and best social media network… Facebook. We will also connect our game up to a Game Center Leaderboard to track our users high scores. This course was originally recorded in Swift 1, but it has been updated to Swift 2.

Once we have complete all of that I will finish off on talking the next steps I think you should take…

I’ve done all the research, read the Swift documentation, searched the web for how to perform certain functions in an iOS game and put all the ideas and concepts into one complete package. There is no need to look any further: This course is a one stop shop to get you started in building your own unique iPhone game.

What are the requirements?

  • MAC OSX
  • Xcode 7
  • Beginner level of programming knowledge
  • Or no programming knowledge
  • To complete the Game Center Leaderboard part of this course (section 9). You will need to have an Apple Developer Account.

What is the target audience?

  • Do you want to develop an iPhone game but you’re just not sure where to start?
  • Have you already started to create a game and need some help?
  • Do you find yourself trawling the internet for hours but you just can’t find the solution you are looking for?
  • People who want to make money from building their own iPhone game
  • This course has been designed for someone with a beginner or intermediate level of programming knowledge.

Curriculum

  • What is covered in this course
  • Setting up the game
  • Blank canvas project file
  • Game mechanics and layout
  • Background and ground image
  • Moving the ground
  • Adding stuff to the scene
  • PART A: Parallax scrolling background
  • PART B: Parallax scrolling background
  • PART A: Creating the pipes
  • PART B: Creating the pipes
  • Creating the main character
  • PART A: Adding physics bodies to the game
  • PART B: Adding physics bodies to the game
  • Making the birdy move
  • Adding collision detection into our game
  • Ending the game when collision has been detected
  • The basics of keeping score
  • Adding the game over scene
  • Creating a play again button
  • Displaying the game over score
  • Preparing the game to play audio files
  • Creating a mute button
  • Saving and retrieving the mute state
  • Adding the functionality into the mute button
  • Add your own custom App Icon
  • Add your own custom launch screen
  • What you need to know about Chartboost ads
  • Configuring your game for Chartboost ads
  • Displaying the Chartboost ads
  • NEW! Update the Chartboost SDK to the latest current version
  • Basic set up for Facebook integration
  • The Facebook post functionality
  • Facebook testing in the simulator
  • Game Center leaderboard set up
  • Game Center user sign in
  • Sending the high score to a Game Center leaderboard
  • Displaying the Game Center leaderboard to the user
  • Saving the user's high score to persistent storage with NSUserDefaults
  • Basic set up for Twitter interation
  • Setting up the functionality that will post our tweet to Twitter
  • Are you ready for submit to the App Store?

Course Requirements

MAC OSX

Xcode 7

Beginner level of programming knowledge

To complete the Game Center Leaderboard part of this course. You will need to have an Apple Developer Account.

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