How to Make a Freaking iPhone App

$29

Using Xcode and Swift, learn how to develop real world iOS apps for the App Store. No programming experience required!

Product Description

This is the class I wish I had when I was trying to learn iOS development (version 8). I have a unique perspective to teach this class because I’ve been the newb that couldn’t understand tutorials or blog posts. No prior programming experience is required.

I will walk you through everything you need to start making apps. Getting Xcode (the program we use to make apps) setup and on your machine, making a developer account with Apple, and running the iPhone and iPad simulator on your mac.

I firmly believe that the best way to learn is by doing. So we’ll make a series of 8 killer apps using Swift (version 1), each app going into depth on teaching the most important iOS app development skills. Here is an overview of the apps we’ll be making:

Apps that…

…record audio with the microphone
…use the front and rear cameras on iOS devices
…leverage game principles (FLAPPY BIRD clone)
…connect with Twitter
…use GPS information
…connect with PARSE to make a social network
…use Bluetooth
…and more

Once each of these apps are built, I’ll teach you everything you need to know to submit these apps to the App Store. We’ll also cover how to make money in iOS, and how you can continue to stay in the loop as an iOS developer and keep up with the latest and greatest. These topics could be a whole class in and of itself!

What makes me the right teacher?

-I have 9 iOS apps in the App Store which total over 300,000+ downloads
-I teach more than 17,000 other students in my conglomerate of highly rated Udemy courses
-I use an energetic and engaging course style that involves students. I guess you could say, I’m far from a robot… and it should be entertaining πŸ™‚
-I have been doing iOS development for 4+ years
-When I was first learning iOS development, I was often confused by wordy blog posts and tutorials. I’ll never talk over your head.
-I created the first Udemy Swift course and also teach the highly rated β€œApple Watch – Go From Newbie to Pro by Building 15 Apps” course.

Who is this class for?

-People who want to make apps. I will not be teaching wordy or complicated computer science philosophies. I will be teaching you how to make apps that you can play with, share with friends & family, and offer to the world!

-Beginners. You don’t need any programming experience to take this class. I have been the absolute beginner before and I want to help you.

-Those programmers who are new to iOS 8 or Swift. Dive in with your prior experience and move more quickly, on to become an impressive iOS developer.

-Entrepreneurs who have an idea for an app. Don’t pay somebody thousands to build your app. Do it yourself. Having the ability to create something you can think of is extremely powerful.

-Career development professionals who want to earn money professionally via contract work, consulting, full-time employment, and so forth

What am I going to get from this course?

-Over 167 lectures and 20 hours of content!
-You will have apps you created in the App Store
-You will make apps that use GPS, the camera and the microphone
-You will make a social networking app
-By the end of this course, you will be an iOS developer

Instructor Biography

I’m Nick Walter, an iOS developer that has been focused on mobile app design and creation for over 3 years. My involvement in the iOS community started off with a bang, and in 2013 I was one of 25 students worldwide to be invited to Apple’s “Cocoa Camp.” Within my community, I am also co-president of an Apple developer group called “Cocoa Heads.”

I’ve always had an itch to make things, but growing up in a small town I had limited access to programming resources. This frustration drove my early interest in online education. After experimenting with various companies, learning styles, and teaching processes, I’ve adopted the best strategies and used them in my courses. My experience as an online student has directly influenced my teaching style, and I am now proud to help students all over the world with their online learning goals.

Since the announcement of the new Swift programming language by Apple, I have buried myself in the Apple documentation and any online resource that is available. In my first Swift course, I provide students with a detailed explanation of the topics and skills needed to learn Swift, an overview of the basic features of the new language, and get you started to begin building your first products.

Prior to teaching the Internet’s first course on Swift, I have created 5 iOS apps from scratch that are currently live in the App Store and being used by thousands of users worldwide. Using my experience launching my own apps, I’ll walk you through the shortcuts that can save you time and frustration from having to teach yourself.

Curriculum

  • Welcome
  • Download Xcode
  • Turn Down for What!?
  • Who Am I?
  • Goals of the Class
  • Tips for Success
  • Steve Jobs
  • App 1 – Intro
  • App 1 – App Idea
  • App 1 – Sketch it Out!
  • App 1 – Xcode Tour
  • App 1 – What's a View Controller?
  • App 1 – Storyboard to Code
  • App 1 – Our First TableView
  • App 1 – Data Source and Delegate
  • App 1 – Arrays
  • App 1 – Our Next View Controller
  • App 1 – Segues
  • App 1 – Navigation Controller
  • App 1 – Sending Over Emojis Part 1
  • App 1 – Sending Over Emojis Part 2
  • App 1 – Clean Up
  • App 1 – Challenge
  • App 1 – Finishing Up
  • Why Do I Need a Developer's Account?
  • How to Make a Developer's Account
  • App 2 – Intro
  • App 2 – Sketchers
  • App 2 – Setup the Table View
  • App 2 – Finish the Table View
  • App 2 – Playing Sound
  • App 2 – Sound Objects
  • App 2 – Sound View Controller
  • App 2 – Saving Sounds
  • App 2 – Setup Recorder
  • App 2 – Our First Recording
  • App 2 – Core Data Part 1
  • App 2 – Core Data Part 2
  • App 2 – Challenge
  • App 2 – Outro
  • App Store Tips
  • Automatic Certificates
  • Manual Certificates
  • App Ids
  • Provisioning Profiles
  • iTunes Connect
  • Metadata
  • Uploading Your Build
  • Swift – Intro
  • Swift – What is Swift?
  • Swift – Variables and Constants
  • Swift – Strings and Ints
  • Swift – If Statements and Booleans
  • Swift – Arrays
  • Swift – For Loops
  • Swift – Dictionaries
  • Swift – Functions
  • Swift – Classes
  • Swift – Outro
  • Join the Developer Ecosystem – Intro
  • Websites
  • Groups and Events
  • Outro
  • App 3 – Intro
  • App 3 – Draw It Out
  • App 3 – List Our Patterns
  • App 3 – Creating Test Patterns
  • App 3 – Images in the Table View
  • App 3 – Pattern Details
  • App 3 – Pass the Pattern
  • App 3 – Zoom In Brah
  • App 3 – Make a Pattern
  • App 3 – Smile for the Camera
  • Intro to Debugging
  • What's Wrong / Google
  • Breakpoints and Moving through Code
  • Println
  • Advanced Debugging
  • Outro
  • App 4 – Intro to Debugging
  • App 4 – Let's Get Sketchy!
  • App 4 – Sign In with Twitter
  • App 4 – Working with the Twitter API
  • App 4 – Save Dat Pic
  • App 4 – Add Text View Controller
  • App 4 – Let's Make a Preview
  • App 4 – Black Box Down Low
  • App 4 – Throw Some Text on It
  • App 4 – Post Da Pic!
  • App 4 – Alert the Peeps
  • Intro to Working for a Company
  • Freelancing
  • Your Apps
  • Recommendations
  • Making your Dream App – Intro
  • Intro
  • The Framework
  • Step 1 – Idea
  • Step 2 – Sketch it Out
  • Step 3 – MVP
  • Step 4 – Feedback
  • Step 5 – Polish
  • Step 6 – App Store
  • Step 7 – Update and Improve
  • App 5 – Intro
  • App 5 – Drawing
  • App 5 – CoreData Destination
  • App 5 – Pull em' out of CoreData
  • App 5 – Making a Custom TableViewCell
  • App 5 – Setting a Map to a Specific Place
  • App 5 – Adding our next view controller
  • App 5 – The Map view
  • App 5 – Request Permission
  • App 5 – Show the User Location
  • App 5 – Save the Destination
  • App 5 – Outro
  • App 6 – Intro
  • App 6 – Screenshot...Instead of a Sketch
  • App 6 – Our First Bird
  • App 6 – Making the Bird Flap
  • App 6 – The Ground and the Sky
  • App 6 – Animating the Ground
  • App 6 – Make 'dem Poles
  • App 6 – Move 'da Poles
  • App 6 – Attack of 'da Poles
  • App 6 – Random Heights
  • App 6 – Gravity
  • App 6 – The Bird Flies!
  • App 6 – End the Game Part 1
  • App 6 – End the Game Part 2
  • App 6 – Reset the Game
  • App 6 – Add the Score
  • App 6 – Wrap Up
  • App 7 – Intro
  • App 7 – Simple Drawing
  • App 7 – Intro Into Bluetooth
  • App 7 – Update the TableView
  • App 7 – Cell Design
  • App 7 – Show the UUID
  • App 7 – Show the RSSI
  • App 7 – Refresh the Scan
  • App 7 – Fixing the Refresh Button
  • App 7 – Challenge
  • App 8 – Intro
  • App 8 – Sketch
  • App 8 – Sign Up For Parse
  • App 8 – Login with Twitter
  • App 8 – Login and Logout
  • App 8 – Design the Record Screen
  • App 8 – Enable and Disable Buttons
  • App 8 – Setting Up the Recorder
  • App 8 – Playback the Sound
  • App 8 – Uploading to Parse
  • App 8 – Pulling Data from Parse
  • App 8 – Cell Design
  • App 8 – Download the PFFile
  • App 8 – Play and Pause
  • App 8 – Extra Info from Twitter
  • App 8 – The Final Touch

Course Requirements

You will need a Mac computer that runs the Mavericks or Yosemite operating system

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