Learn to Implement Game Saving [2018]

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Providing players with the ability to save their game can significantly enhance player engagement and their motivation to continue playing. This course will show you how to implement game saving in Unity, using three different methods:

Saving Data using Player Preferences (PlayerPrefs)

Perfect for saving simple data, this method is commonly used to change quality settings that the user makes to the player. You will be introduced to this save method by learning how to save Player Position and Player Health.

Saving Data with a Binary Formatter

Built into .NET, this generic system allows for more complex data to be saved by serializing data before writing it to a file.

Saving Data using Easy Save

Available on the Unity Asset Store, this simple system is the standard way to save complex data in Unity.

 

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A basic understanding of Unity and C#. We recommend that you complete Intro to Game Development with Unity before taking this course.

Tools and Frameworks

Recorded in Unity 2018.2, updated to Unity 2021 LTS

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