Learn to Implement Game Saving
Learn the primary methods of implementing game saving in Unity.
- 0.7 Hours of Video
- Certificate of Completion
- Source Code
- Closed Captions
- On-demand, 24/7 access
- 0.7 hours of video
- Certificate of completion
- Source code and PDF notes
- Closed captions
Providing players with the ability to save their game can significantly enhance player engagement and their motivation to continue playing. This course will show you how to implement game saving in Unity, using three different methods:
Saving Data using Player Preferences (PlayerPrefs)
Perfect for saving simple data, this method is commonly used to change quality settings that the user makes to the player. You will be introduced to this save method by learning how to save Player Position and Player Health.
Saving Data with a Binary Formatter
Built into .NET, this generic system allows for more complex data to be saved by serializing data before writing it to a file.
Saving Data using Easy Save
Available on the Unity Asset Store, this simple system is the standard way to save complex data in Unity.
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This curriculum has been extensively reviewed and authorized by Unity Technologies, the company behind the Unity Engine.
As an Authorized Learning Partner, our approved Unity courses satisfy the highest standards in terms of both quality and relevancy.
Frameworks and tools covered: Recorded in Unity 2018.2, updated to Unity 2020.3 LTS
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- Basic understanding of Unity and C# concepts (such as objects and value types) are required to complete this course. We recommend that you complete Intro to Game Development before taking this course.
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