Procedural Content Generation with Unity
Push the boundaries to create engaging levels and scenery with Procedural Content Generation in Unity. Learn about this awesome and incredibly effective approach to world-building.
Looking to diversify the world inside of your game, but low on ideas? Fear not! Procedural Content Generation might be exactly what you’re looking for!
Creating a brand new world to explore inside your game is one of the most enjoyable parts of game development. Constructing new levels to expand the available landscape can give your players a sense of wonder and discovery.
However, at times the process of designing, building, and implementing the levels and content within a game can be a cumbersome and tedious task — oftentimes, it’s downright repetitive. Some might excel at using a drag-and-drop method to create a scene, but others might find comfort and reliability in having the game itself take care of that.
That is where Procedural Content Generation comes in — that’s right, no need to delegate even more time and resources to expanding the number of levels in your game. Instead, why not have a code and algorithm do that same work for you?
Drop into this course and learn the tile-based method for procedural level creation — how to automatically have trees, rivers, and other in-game elements instantiated in your levels, and much more to customize your world.
About the Game Development Mini-Degree
The Game Development Mini-Degree is the most extensive assortment of courses dedicated to shaping you into a master of various fields in game development. Whether you’re a novice, or an adept game developer, this Mini-Degree is what you need to learn the latest in game development. You’ll pick up a whole slew of new technologies ranging from 2D, 3D, Mobile, and Web-based games, to Augmented and Virtual Reality projects. Enroll in the greatest game development bundle this side of the galaxy today.
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Intermediate to advanced Unity and C# skills.