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Looking to diversify the world inside of your game, but low on ideas? Fear not! Procedural Content Generation might be exactly what you’re looking for!
Creating a brand new world to explore inside your game is one of the most enjoyable parts of game development. Constructing new levels to expand the available landscape can give your players a sense of wonder and discovery.
However, at times the process of designing, building, and implementing the levels and content within a game can be a cumbersome and tedious task — oftentimes, it’s downright repetitive. Some might excel at using a drag-and-drop method to create a scene, but others might find comfort and reliability in having the game itself take care of that.
That is where Procedural Content Generation comes in — that’s right, no need to delegate even more time and resources to expanding the number of levels in your game. Instead, why not have a code and algorithm do that same work for you?
Drop into this course and learn the tile-based method for procedural level creation — how to automatically have trees, rivers, and other in-game elements instantiated in your levels, and much more to customize your world.
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This course has been extensively reviewed and authorized by Unity Technologies, the company behind the Unity Engine.
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