Project-Based Oculus Avatars and Platform SDK
Learn the Oculus Unity SDK by creating your own ball hitting game using Oculus Avatars.
- 1.4 Hours of Video
- Certificate of Completion
- Project Files
- Closed Captions
- On-demand, 24/7 access
- 1.4 hours of video
- Certificate of completion
- Project files and PDF notes
- Closed captions
Ready for a new challenge with Unity and Oculus Rift? Through this course, you will develop your own ball-hitting VR game, complete with Oculus Avatars that you can customize for your needs. Take the next step in 3D VR development and become a master of Oculus’s Unity SDK.
You will learn how to:
- Set up a VR game for Unity using the Unity SDK for Oculus Rift
- Create a player controller along with Oculus Avatars
- Implement rackets and balls that can be picked up in VR
- Develop targets, score-based mechanics, and an auto ball shooter
- Implement tracked scores and a leaderboard with Unity’s UI system
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- Basic understanding of Unity and C#
- In order to run this game, an Oculus Rift or Oculus Quest is required. However, the game could be easily adapted for other platforms.