VR Projects - Ball Hitting Game with Oculus Avatars

Project-Based Oculus Avatars and Platform SDK

Learn the Oculus Unity SDK by creating your own ball hitting game using Oculus Avatars.

 

Includes:
  • 1.4 Hours of Video
  • Certificate of Completion
  • Project Files
  • Closed Captions
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Benefits

  • On-demand, 24/7 access
  • 1.4 hours of video
  • Certificate of completion
  • Project files and PDF notes
  • Closed captions

Overview

Ready for a new challenge with Unity and Oculus Rift?  Through this course, you will develop your own ball-hitting VR game, complete with Oculus Avatars that you can customize for your needs.  Take the next step in 3D VR development and become a master of Oculus’s Unity SDK.

You will learn how to:

  • Set up a VR game for Unity using the Unity SDK for Oculus Rift
  • Create a player controller along with Oculus Avatars
  • Implement rackets and balls that can be picked up in VR
  • Develop targets, score-based mechanics, and an auto ball shooter
  • Implement tracked scores and a leaderboard with Unity’s UI system

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Curriculum

Requirements

  • Basic understanding of Unity and C#
  • In order to run this game, an Oculus Rift or Oculus Quest is required. However, the game could be easily adapted for other platforms.

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