Real-Time Server Communication with Socket.IO

Real-Time Server Communication with Socket.IO

Master MMORPG creation by using the JavaScript library Socket.IO to establish real-time communication between Phaser game clients.

 

Includes:
  • 1.9 Hours of Video
  • Certificate of Completion
  • Project Files
  • Closed Captions
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Benefits

  • On-demand, 24/7 access
  • 1.9 hours of video
  • Certificate of completion
  • Project files and PDF notes
  • Closed captions

Overview

Develop a client-server relationship between your Phaser games and Express server APIs for a multiplayer game experience. In this course, we will walk you through using Socket.IO, a JavaScript library, to establish bi-directional, real-time communications between game clients across a server. Through this, you will be able to take a client-side RPG and turn it into a true MMORPG that communicates player actions and more across multiple instances of the game for every player.

You will learn how to:

  • Alter an Express server to use Socket.IO connections and messages
  • Set up a game manager to control game logic from the server
  • Control how players spawn and despawn upon joining or disconnecting from the server
  • Communicate player movement, attacking, and more across multiple game instances
  • Spawn chests, monsters, and more using the server to sync changes
  • Implement basic PVP mechanics

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Curriculum

Requirements

    Knowledge with using Node.js, NPM, Phaser, Docker, Webpack, and Babel.

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