Real-Time Server Communication with Socket.IO
Master MMORPG creation by using the JavaScript library Socket.IO to establish real-time communication between Phaser game clients.
- 1.9 Hours of Video
- Certificate of Completion
- Project Files
- Closed Captions
Benefits
- On-demand, 24/7 access
- 1.9 hours of video
- Certificate of completion
- Project files and PDF notes
- Closed captions
Overview
Develop a client-server relationship between your Phaser games and Express server APIs for a multiplayer game experience. In this course, we will walk you through using Socket.IO, a JavaScript library, to establish bi-directional, real-time communications between game clients across a server. Through this, you will be able to take a client-side RPG and turn it into a true MMORPG that communicates player actions and more across multiple instances of the game for every player.
You will learn how to:
- Alter an Express server to use Socket.IO connections and messages
- Set up a game manager to control game logic from the server
- Control how players spawn and despawn upon joining or disconnecting from the server
- Communicate player movement, attacking, and more across multiple game instances
- Spawn chests, monsters, and more using the server to sync changes
- Implement basic PVP mechanics
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Curriculum
Requirements
- Knowledge with using Node.js, NPM, Phaser, Docker, Webpack, and Babel.
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