Real-time Strategy Project – Unit Combat
Build upon real-time strategy foundations by adding unit combat mechanics to your projects with a Unity state machine.
- 0.9 Hours of Video
- Certificate of Completion
- Project Files
- Closed Captions
- On-demand, 24/7 access
- 0.9 hours of video
- Certificate of completion
- Project files and PDF notes
- Closed captions
Delve into combat for your real-time strategy games by learning to set up attack mechanics. Starting with a project that has unit movement and resource gathering already implemented, you will be shown how to script units to attack and damage enemies using a state machine. By the end of the course, you will have gained advanced knowledge of creating state machines in Unity and how they can be further expanded to add action to your strategy games.
You will learn how to:
- Set up C# scripts so players can command units to attack
- Alter a state machine to have an attack state
- Control unit movement, damage caused, and more based on a state machine
- Implement a UI to show a unit’s current state and health
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