RPG Development - Quest System

RPG Development – Quest System

Create sleek Questing Systems that can easily be dropped into any 2D or 3D RPG project.

 

Includes:
  • 1.7 Hours of Video
  • Certificate of Completion
  • Project Files
  • Closed Captions
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Benefits

  • On-demand, 24/7 access
  • 1.7 hours of video
  • Certificate of completion
  • Project files and PDF notes
  • Closed captions

Overview

In RPGs, a great Questing System is essential – it provides a sense of purpose for your players, keeping them engaged and eager to come back for more! This course shows you how to build a simple Questing System which can easily be inserted into any 2D or 3D RPG project.

You will gain a fundamental understanding of how Quests are defined by Goals, and how they are set by a Quest Giver – an NPC or item which assigns the quest to the player. By using solid, object-oriented principles, you will design a system that puts this knowledge into practice and manages quests with ease.

Through his course, you will:

  • Set up a Quest Database, allowing users to keep track of Quests that they’ve made progress on or completed
  • Implement an Event Controller, ensuring that events within game (for example, finding treasure, or killing enemies) can be registered as quest progress
  • Set Rewards for quest completion, which can be linked to your Inventory and Crafting System
  • Add UI design and scripts to your Quest System that will streamline your players’ experiences

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Curriculum

Requirements

    Intermediate Unity skills
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