RPG Development – Quest System [2018]

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In RPGs, a great Questing System is essential – it provides a sense of purpose for your players, keeping them engaged and eager to come back for more! This course shows you how to build a simple Questing System which can easily be inserted into any 2D or 3D RPG project.

You will gain a fundamental understanding of how Quests are defined by Goals, and how they are set by a Quest Giver – an NPC or item which assigns the quest to the player. By using solid, object-oriented principles, you will design a system that puts this knowledge into practice and manages quests with ease.

Through his course, you will:

  • Set up a Quest Database, allowing users to keep track of Quests that they’ve made progress on or completed
  • Implement an Event Controller, ensuring that events within game (for example, finding treasure, or killing enemies) can be registered as quest progress
  • Set Rewards for quest completion, which can be linked to your Inventory and Crafting System
  • Add UI design and scripts to your Quest System that will streamline your players’ experiences

 

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Intermediate Unity skills

Tools and Frameworks

Recorded in Unity 2018.1, updated to Unity 2021 LTS

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