RPG Game Development – Quest System
Create sleek Questing Systems that can easily be adapted to any RPG
This title is part of the RPG Academy
In RPGs, a great Questing System is essential – it provides a sense of purpose for your players, keeping them engaged and eager to come back for more! This course shows you how to build a simple Questing System which can easily be inserted into any 2D or 3D RPG project.
You will gain a fundamental understanding of how Quests are defined by Goals, and how they are set by a Quest Giver – an NPC or item which assigns the quest to the player. By using solid, object-oriented principles, you will design a system that puts this knowledge into practice and manages quests with ease.
Through his course, you will:
- Set up a Quest Database, allowing users to keep track of Quests that they’ve made progress on or completed
- Implement an Event Controller, ensuring that events within game (for example, finding treasure, or killing enemies) can be registered as quest progress
- Set Rewards for quest completion, which can be linked to your Inventory and Crafting System
- Add UI design and scripts to your Quest System that will streamline your players’ experiences
About the RPG Academy
The RPG Academy is the world’s first on-demand curriculum designed to teach ANYONE how to code and build impressive 2D and 3D RPG games. Craft your own enticing and dangerous worlds with Unity, a free and highly popular game development engine, and discover just how rewarding it can be to see your players explore the adventures that you’ve created for them.
Intermediate Unity skills