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In RPGs, a great Questing System is essential – it provides a sense of purpose for your players, keeping them engaged and eager to come back for more! This course shows you how to build a simple Questing System which can easily be inserted into any 2D or 3D RPG project.
You will gain a fundamental understanding of how Quests are defined by Goals, and how they are set by a Quest Giver – an NPC or item which assigns the quest to the player. By using solid, object-oriented principles, you will design a system that puts this knowledge into practice and manages quests with ease.
Through his course, you will:
- Set up a Quest Database, allowing users to keep track of Quests that they’ve made progress on or completed
- Implement an Event Controller, ensuring that events within game (for example, finding treasure, or killing enemies) can be registered as quest progress
- Set Rewards for quest completion, which can be linked to your Inventory and Crafting System
- Add UI design and scripts to your Quest System that will streamline your players’ experiences
Unity Certified Experts
This curriculum has been designed by instructors who have been certified by Unity Technologies and CompTIA in recognition of their programming excellence.
As a Unity Authorized Learning Partner, Zenva’s courses satisfy the highest standards in terms of both quality and relevancy.