The complete libgdx game course using java

The Complete LibGDX Game Course Using Java

$49

Learn How To Plan, Design, And Create Your Games Using LibGDX Java’s Game Development Framework

Product Description

The course is completely project based, and we are going to create full featured games from scratch using LibGDX framework. We will start with simple things so you will be comfortable if you are using LibGdx for the first time.

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We are going to start with a simple game that I call Jack The Giant. In this game we are going to help Jack climb down the beanstalk, along the way we can jump on white clouds but we need to avoid dark clouds. Besides of creating our gameplay we are going to create menus, implement background music, and much much more.

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The next game that we are going to create is Flappy Bird, and I know what you are thinking oh not another Flappy Bird clone, but this is not a regular Flappy Bird clone, oh no, I’ve added a lot of features that you can’t find in any other flappy bird clone such as selecting a bird(choose between different flappy birds), and many other features that you will see inside of the course.

Using what you obtain in this course, you will be equipped with more than enough knowledge in order to continue improving yourself in the field of game development, using LibGDX or any other game engine.

What am I going to get from this course?

  • Use Java To Solve Complicated Programming Problems
  • Understand OOP Concepts
  • Understand How LibGDX Works
  • Understand How Box2D Works
  • Create Menus In LibGDX
  • Play Music In Your Game
  • Animate Sprites
  • Use LibGDX Actions To Program Advanced Game Behavior
  • Create A Character Select System
  • Understand How Physics Engines Work Under The Hub
  • Save Data Using LibGDX Preferences
  • Save Data Using Encryption

What is the target audience?

  • Complete Beginners
  • Anyone Who Wants To Learn Game Development

Curriculum

  • M1 - Jack The Giant Game Preview
  • M1 - Flappy Bird Game Preview
  • M1 - Download Java JDK And Android Studio
  • M1 - Creating Our First Project
  • M1 - Variables
  • M1 - Operations With Variables
  • M1 - Methods(Functions)
  • M1 - Conditionals
  • M1 - Loops
  • M1 - Arrays
  • M1 - Classes
  • M1 - Data Encapsulation
  • M1 - Inheritance
  • M1 - Interfaces
  • M1 - Array Lists
  • M2 - Downloading LibGDX And Creating Our First Project
  • M2 - LibGDX Main Components
  • M2 - Helpers, Static Variables And Moving The Player
  • M2 - Creating New Scenes Using The Screen Interface
  • M2 - Extending The Sprite Class
  • M2 - The Physics System
  • M2 - Creating The World And Making The Player Move
  • M2 - Drawing The Bodies On The Screen And Pixels Per Meter
  • M2 - Moving The Player
  • M2 - Detecting Collision
  • M3 - Importing Assets For Jack The Giant
  • M3 - GameInfo Class
  • M3 - Creating And Drawing Our Backgrounds
  • M3 - Main Camera And Gameviewport
  • M3 - Check If Backgrounds Are Out Of Bounds
  • M3 - Cloud Class
  • M3 - Debug Renderer And Debug Camera
  • M3 - Clouds Controller
  • M3 - Positioning And Drawing The Clouds
  • M3 - Randomizing The X axis of the clouds
  • M3 - Creating And Arranging New Clouds
  • M3 - The Player Class
  • M3 - Solution To The Cloud Body Position Problem
  • M3 - Moving The Player
  • M3 - LibGDX Texture Packer
  • M3 - Animating The Player
  • M3 - Main Menu
  • M3 - Creating Main Menu Buttons
  • M3 - Adding Listeners To Our Buttons
  • M3 - Highscore Menu
  • M3 - Highscore Buttons
  • M3 - Options Menu
  • M3 - Options Menu Buttons
  • M3 - UI Hud
  • M3 - Pause Panel
  • M3 - Fixing Players Position
  • M3 - Collectables
  • M3 - Positioning Collectable Items
  • M3 - Sensors, Filters and Colliding With The Collectable Items
  • M3 - Removing Collectable Items
  • M3 - Spawning Collectable Items In Our Game
  • M3 - Removing Off Screen Collectables
  • M3 - Singleton Patern
  • M3 - Game Manager
  • M3 - Player Out Of Bounds
  • M3 - Players Score
  • M3 - Player Died Method
  • M3 - Actions
  • M3 - End Score Panel
  • M3 - Saving Data
  • M3 - Displaying Highscore And Changing The Difficulties
  • M3 - Setting The Speed Based On The Difficulty
  • M3 - Playing Music
  • M3 - Running The Game On An Android Device
  • M4 - Importing Assets And Organizing The Project
  • M4 - Game Info Class
  • M4 - Creating Our Backgrounds
  • M4 - Moving Our Backgrounds
  • M4 - Drawing And Moving Grounds
  • M4 - Bird Class
  • M4 - Bird Flap
  • M4 - Ground Body
  • M4 - Pipes Class
  • M4 - Moving The Pipes
  • M4 - Creating Multiple Pipes And Moving Them
  • M4 - Score Body
  • M4 - Detecting Collision
  • M4 - Check For First Touch And Score System
  • M4 - Creating Our Buttons
  • M4 - Main Menu
  • M4 - Change Bird Method
  • M4 - Packing Bird Animation Images
  • M4 - Animating The Birds
  • M4 - Saving Data
  • M4 - Showing Highscore

Course Requirements

Android Studio (We Will Download It In Lecture 2)

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