This course uses Phaser 2, which is no longer officially supported.
To learn about our new Phaser 3 curriculum check out the HTML5 Game Development Mini-Degree
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The Complete Mobile Game Development Course is the world’s most comprehensive online curriculum on game development with JavaScript and Phaser 2. Start by learning to code in JavaScript from scratch by building a game. Dive into the Phaser game engine (version 2.x) and build several games of all genres – from platformers to puzzle games to RPG’s! At the end of the course you’ll also learn to publish your HTML5 games to native mobile platforms (iOS and Android) using Phonegap.
Besides making games you’ll also gain valuable app and web development skills
- Become a proficient JavaScript and HTML5 developer.
- Understand the hybrid app development process.
- Learn to publish games with Phonegap to iOS and Android
- Monetize your games and apps with ads and in-app purchases.
Course author
Pablo Farias Navarro is a game developer and founder of ZENVA, where he has taught game development to +200,000 students and authored +50 courses. As part of his work in game development education, Pablo was invited to join the Intel Software Innovator Program, and has run game programming workshops in San Francisco, Brisbane and Bangalore. Pablo has been making games and coding since 1996.
These are the fun modules we’ve built for you
Module 1: Learn JavaScript by Making a Game
If you’ve never coded in JavaScript before or you feel like you need a refreshment, this module will give you the basic background to get started. In this module we build a zombie avoiding mobile game using JavaScript and the CANVAS API.
Module 2: Toddler’s Farm Animals
In this module we introduce the HTML5 Phaser library which is what is used throughout the course to create the rest of the games. The game we make in this module is a toddlers game similar to Fisher Price Animal Sounds.
Module 3: Grumpy Virtual Pet
In this module we introduce more Phaser concepts and we’ll craft a simple virtual pet game where you have to feed and entertain a demanding but cute virtual pet.
Module 4: Monster Kong
In this module use the Arcade 2D physics engine to make a platformer game similar to old-school Donkey Kong, where you have to avoid fire and barrels that an angry gorilla throws at you. We also add mobile on-screen touch controllers.
Module 5: Space Hipsters Galactica
In this module we’ll build a multilevel spaceship game featuring cool particle explosions.
Module 6: Infinite Runner
Infinite runners are a must! in this module you’ll create your first mobile infinite runner game that goes on, well, forever! We’ll look into how to increase difficulty over time and keep high scores stored on the phone.
Module 7: Multi-level Mario Style Platformer
In this module we’ll cover the free Tiled map editor so that you can visually create levels for your games and load them in your code. We’ll create a multi-level platformer game with enemies.
Module 8: Veggies vs Zombies Defence Game
Veggies vs Zombies is a multi-level defence game where you have to defend your home from a zombie attack. Build your defences, collect resources and keep that zombie army at bay!
Module 9: RPG
This module includes a retro RPG game (a bit rogue-style) with different enemies and quests. You can collect gold and increase your attack and defence stats. The game includes on-screen touch controls that you can customize and reuse in other games.
Module 10: Angry Chickens
In this module we use the Phaser P2 physics system to build a game similar to Angry Birds, where you have to throw chickens towards a bunch of ugly pigs and tear down towers of boxes. The P2 module is based on a standalone JavaScript library called P2.js which is used to make amazing 2D simulations.
Module 11: Hipster Town Simulation
Town building game where the whole economy of a town is simulated: population growth, food consumption, jobs and revenue! Build houses, farms and factories to keep everything up and running. This game includes a draggable map as seen in most strategy games.
Module 12: Candy Match-3
Let’s create a match-3 game. You know what I’m talking about 😉
Modules 13: Point and Click Adventure Game
Backers of the Kickstarter campaign voted for this game genre!
This module teaches how to build a flexible point and click adventure game where all the elements and behaviors are loaded from external JSON files. Also, this module covers how to include custom fonts in your games.
Modules 14: Strategy Game with Hexagon Tiles
Backers of the Kickstarter campaign voted for this game genre!
In this module we build a basic strategy game with a hexagon tile map. You control an army and your goal is to fight the enemy army and conquer their township. Enemy using have basic AI so be careful as they’ll attack you back.
Module 15: Dungeon Crawler Puzzle Game
This last module was kept a secret until release. This Dungeon Crawler game features procedural level generation, map exploring and very fun gameplay. A mixture between Windows mineswipper, RPG games, rogue-games, this game combines many of the different elements covered in the course.
Module 16: How to Publish Games to iOS, Android and Amazon
This module covers how to build and publish games to iOS, Android and Amazon using Cordova and the free IntelXDK tool.
Everything taught in this module applies not only to games, but to apps as well.
Module 17: App Monetization
This module teaches how to monetize your games (or apps) by adding ads to your games (using Admob), and in-app purchase (IAP) for iOS and Android.
You are free to re-skin, improve and build upon ALL the games, and publish them under your own developer account in the Apple App Store, the Google Play Store, the Amazon App Store and all other platforms.
By making 15 projects you will have a strong portfolio that will impress potential employers, customers and of course your friends and family 🙂