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Master Unity By Building 6 Fully Featured Games From Scratch

Master Unity 2D Game Development by Building 6 Games

$39 $10

Learn How To Plan, Design, Create And Publish Your Games On Any Platform Using Unity Game Engine

Product Description

Enroll Now And Become A Master 2D Game Developer

With the release of Unity 5 building games was never easier!!!

This is a course I wish I had when I first started to learn game development.

The course is completely project based, and we are going to create 6 full featured games from scratch using Unity Game Engine.

We will start with simple things so you will be comfortable if you are using unity for the first time.

All project files will be included and you are free to use them for anything that you like, personal or commercial use!

Lets take a look at the games that we are going to create inside of this course:

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We are going to start with a simple game that I call Jack The Giant. In this game we are going to help Jack climb down the beanstalk, along the way we can jump on white clouds but we need to avoid dark clouds. Besides of creating our gameplay we are going to create menus, implement background music, implement admob ads and much much more.

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The next game that we are going to create is Flappy Bird, and I know what you are thinking oh not another Flappy Bird clone, but this is not a regular Flappy Bird clone, oh no, I’ve added a lot of features that you can’t find in any other flappy bird clone such as selecting a bird(choose between different flappy birds), implementing tweeter and many other features that you will see inside of the course.

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After Flappy Bird we are going to create one of the most popular games out there – Infinite Runner!! In this game we are going to see how can we implement features such as quads to represent our backgrounds, spawning obstacles and destroying them, recycling obstacles, implementing google play game services and much much more.

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Next game that we are going to create is going to be a 2D Plaformer game that I call Spider Cave. In this game our player is able to fly and he needs to collect diamonds in order to exit out of the level, what he needs to avoid though are the spiders that lure inside the cave. We are going to have a spider shooter who shoots our player, spider jumper who tries to eat our player when the player is above him and spider walker who simply walks left and right. For the first time we are going to implement simple AI(Artificial Intelligence) in our games, and you can use these techniques in your own games that you will create!

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After our spider cave we are going to create a nice puzzle game, which a kids game. In this game we are going to implement a lot of features such as creating the whole game in one single scene!! We are going to see how can we compare images to each other in order to check if we have a correct guess, we are going to use the mechanism system a lot in this game in order to animate our menus, that and much more awaits you in this lecture.

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The final game that we are going to create is a game that is called Ball Panic. This is the largest game that we are going to create in this course and the game covers a lot of topics everybody is interested in, such as creating a level and character lock/unlock system, creating weapons menu in order to select a weapon for our player, creating level menu and unlocking those levels, implementing video and interstitial ads and in app purchase, that and much more awaits you in this lecture.

What You will learn:

  • Unity Interface
  • Basic C# Programming
  • Intermediate C# Programming
  • Advanced C# Programming
  • Importing And Organizing Assets
  • Slicing Sprites
  • Animating Sprites
  • Learn How To Use Unitys New UI System
  • Creating Menus
  • Creating Loading Screen
  • Creating Cool Animations
  • Understand And Use Unitys Physics System
  • Saving Game Data Using Binary Input/Output
  • Creating Character And Level Select Menu
  • Creating Character And Level Lock Unlock System
  • Using Game Controllers To Control The Workflow Of Your Game
  • Play Music In Your Game
  • Create In-App Purchase To Sell Virtual Items To Your User
  • Implement Social Media In Your Game(Facebook and Tweeter)
  • Share On Facebook From Your Game
  • Create Share On Facebook Earn Virtual Item System In Your Game
  • Implement Interstitial Ads
  • Implement Video Ads
  • Create A Watch Video Earn Virtual Item System In Your Game
  • Implement Google Leaderboards And Achievements In Your Game
  • Learn How To Support Multiple Screen Resolutions
  • Learn How To Submit Your Game On Google Play Store
  • That And Much More Is Awaiting For You In This Course

Curriculum

  • M1 – Jack The Giant Game Preview
  • M1 – Flappy Bird Game Preview
  • M1 – Cowboy Runner Game Preview
  • M1 – Spider Cave Game Preview
  • M1 – Puzzle Game Preview
  • M1 – Ball Panic Game Preview
  • M2 - Downloading-Unity-And-Taking-A-Look-at-its-interface
  • M2 – Introduction-to-variables
  • M2 – Operations-With-Variables
  • M2 – Functions
  • M2 – Conditional-Statements
  • M2 – Loops
  • M2 – Arrays
  • M2 – Coroutines
  • M2 – Classes
  • M2 – Inheritance
  • M2 – Getting-Components
  • M2 – Data-Encapsulation
  • M2 – Delegates
  • M3 - Importing Assets
  • M3 - Player Animations
  • M3 - Prefabs, Colliders And Rigid Bodies
  • M3 - Player Script
  • M3 - Adding Backgrounds To Our Game
  • M3 - Cloud Collectors
  • M3 - Cloud Spawner
  • M3 - Positioning The Player And Camera Movement
  • M3 - Camera's Movement FIXED
  • M3 - Respawning Clouds
  • M3 - Background Collectors
  • M3 - Players Bounds
  • M3 - Creating Our Main Menu
  • M3 - Animating UI Elements
  • M3 - Highscore Menu And Options Menu
  • M3 - Navigating Between Menus
  • M3 - Creating Our Score UI And Pause Panel
  • M3 - PlayerScore Script
  • M3 - Creating Collectable Items
  • M3 - Gameplay Controller
  • M3 - Gameover Panel
  • M3 - Game Manager
  • M3 - Game Preferences
  • M3 - Filling The Blanks
  • M3 - Filling The Blanks 2
  • M3 - Music Controller
  • M3 - Scene Fader
  • M3 - Moving The Player With A Joystick
  • M3 - Unity Remote
  • M3 - Exporting Our APK File
  • M3 - About The Walk Animation Problem
  • M3 - Importing Admob Ads Plugin
  • M3 - Ads Controller
  • M4 - Importing Assets And Organizing The Project
  • M4 - Slicing Our Sprites
  • M4 - Creating Animations
  • M4 - Prefabs Colliders And Rigid Bodies
  • M4 - Creating Gameplay Scene
  • M4 - BirdScript
  • M4 - Finishing BirdScript And Creating Camera Script
  • M4 - BG Collector
  • M4 - Pipe Collector
  • M4 - Finishing Touches
  • M4 - Unity UI Intro
  • M4 - Creating Main Menu
  • M4 - Creating Pause Menu
  • M4 - Game Controller
  • M4 - Menu Controller
  • M4 - Scene Fader
  • M4 - Gameplay Controller
  • M4 - My Coroutine
  • M4 - Download 3RD Party Plugins
  • M4 - Configuring Google Play Games Services
  • M4 - Leaderboards Controller
  • M4 - Social Media Controller
  • M4 - Ads Controller
  • M5 – Importing Assets And Configuring Our Sprites
  • M5 - Player And Zombie Animations
  • M5 - Preparing Obstacles
  • M5 - Creating Our Backgrounds
  • M5 - Player Jump
  • M5 - Player Animation And Obstacle Script
  • M5 - Obstacle Spawner
  • M5 - Obstacles And Player Off Screen
  • M5 - Creating Menus
  • M5 - Gameplay Controller
  • M6 - Importing And Slicing Our Sprites
  • M6 - Player Animations
  • M6 - Player Script
  • M6 - Spider Shooter And Spider Jumper
  • M6 - Spider Walker
  • M6 - Door And Collectables
  • M6 - Bouncy
  • M6 - Creating Menus
  • M6 - Creating Our Level
  • M6 - Camera Follow
  • M6 - Creating Our UI HUD
  • M6 - Gameplay Controller
  • M6 - Joystick Movement
  • M7 - Importing Our Assets
  • M7 - Configuring And Slicing Sprites
  • M7 - Creating Main Menu
  • M7 - Creating Main Menu Buttons
  • M7 - Creating Settings Panel
  • M7 - Settings And Select Puzzle Panel Animations
  • M7 - Programming Main Menu And Settings Panel
  • M7 - Creating Puzzle Level Select Panel
  • M7 - SelectLevel Script Continued
  • M7 - Puzzle Game Panel
  • M7 - Puzzle Button
  • M7 - Load Selected Level
  • M7 - Load Selected Level Part 2
  • M7 - Creating Puzzle Buttons And Animators
  • M7 - Layout Puzzle Buttons
  • M7 - Setting Up Our Puzzle Game
  • M7 - Puzzle Game Manager
  • M7 - Flipping Our Puzzle Buttons Up
  • M7 - Controlling The Guesses
  • M7 - Check If The Puzzles Match
  • M7 - Counting Guesses
  • M7 - Creating Game Finished Panel
  • M7 - Game Finished Script
  • M7 - Finishing Our Gameplay
  • M7 - Game Data
  • M7 - Puzzle Game Saver Part 1
  • M7 - Puzzle Game Saver Part 2
  • M7 - Level Locker
  • M7 - Stars Locker
  • M7 – Wrapping Things Up
  • M10 - Importing Assets In Our Project
  • M10 - Slicing Our Sprites
  • M10 - Creating Player And Brick Animations
  • M10 - Prefabs, Colliders And Rigidbodies
  • M10 - Balls, Bricks, Tags, Layers And Sorting Layers
  • M10 - Creating Arrow And BG Brick Prefabs
  • M10 - Rigidbodies, Colliders And Scripting Player Movement
  • M10 - Bouncing Balls
  • M10 - Moving Arrows
  • M10 - Ready, Aim , Fire The Arrow
  • M10 - BallScript Continued
  • M10 - Player Shoot Once And Player Shoot Twice
  • M10 - ArrowScript Continued
  • M10 - BrickScript
  • M10 - Unity UI Intro
  • M10 - Designing Our Main Menu
  • M10 - ShopMenu, LevelMenu And PlayerMenu
  • M10 - GameController Part 1
  • M10 - GameController Part 2
  • M10 - MainMenuController
  • M10 - MusicController
  • M10 - PlayerMenuController Part 1
  • M10 - PlayerMenuController Part 2
  • M10 - LevelController And Loading Screen
  • M10 - Gameplay UI
  • M10 - ShopMenuController
  • M10 - GameplayController Part 1
  • M10 - GameplayController Part 2
  • M10 - GameplayController Part 3
  • M10 - GameplayController Part 4
  • M10 - Player Movement For Mobile Devices
  • M10 - Testing Our Game On Mobile Devices
  • M10 - PlayerScript Continued
  • M10 - BallScript Continued
  • M10 - Designing Levels
  • M10 - Downloading 3RD Party Plugins
  • M10 - Importing 3rd Party Plugins In Our Project
  • M10 - Preparing Purchase Items
  • M10 - SocialMediaController Part 1
  • M10 - SocialMediaController Part 2
  • M10 - Testing Our Game On A Real Device
  • M10 - Sharing On Facebook From Our Game
  • M10 - LeaderboardsController
  • M10 - AdsController

Course Requirements

Unity 5 Game Engine (Free Version)
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