Unity3D from Scratch - The Complete Series

Unity 3D from Scratch – The Complete Series

$29

Learning how to make your own games in Unity will allow you to bring those ideas into reality in an industry-proven, robust platform which you can download for free.

Product Description

This course created by Stone River Elearning is your one-stop to become a cross-platform Unity game developer. Covering from the very basics to more advanced topics, you’ll be able to bring those awesome game ideas into reality.

Courses in this collection are also sold separately.

  1. Introduction to Unity 3D
  2. Hacking Game Development – Create Your First Game in Under an Hour
  3. Unity Scripting for Beginners
  4. Unity 3D Lightning Techniques
  5. Unity3D Shuriken Particle System
  6. Unity Dynamics
  7. Unity 3D Engine Fundamentals

___

About Stone River Elearning

At Stone River eLearning, we’re very passionate about teaching everyday people topics that they are interested in. From technology, to business, to education, we have you covered.

We deliver only high quality courses that take you from beginner to expert in a matter of hours on any of the topics we cover.

Curriculum

  • Vol. 1 – Why Unity
  • Vol. 1 – Unity's Structure
  • Vol. 1 – Unity's User Interface
  • Vol. 1 – Manipulating Objects
  • Vol. 1 – Our First Script
  • Vol. 1 – Finishing Our Script
  • Vol. 1 – Compiling
  • Vol. 2 – Intro
  • Vol. 2 – Modeling Rigging and Animating your Assets
  • Vol. 2 – Importing Assets
  • Vol. 2 – Mecanim
  • Vol. 2 – Shuriken Particle
  • Vol. 2 – Sound
  • Vol. 2 – Assembling our Level
  • Vol. 2 – Bringing our Game to Life with Code
  • Vol. 2 – Compilation
  • Vol. 3 – Intro
  • Vol. 3 – A New Script
  • Vol. 3 – Functions Level 1
  • Vol. 3 – Variables Level 1
  • Vol. 3 – Functions Level 2
  • Vol. 3 – Variables Level 2
  • Vol. 3 – Monobehaviour Members
  • Vol. 3 – Booleans and Conditionals
  • Vol. 3 – Input
  • Vol. 3 – Coding Resources
  • Vol. 4 - Intro to Lightning
  • Vol. 4 - A Historical Background
  • Vol. 4 - Normals – Part 1
  • Vol. 4 - Normals – Part 2
  • Vol. 4 - Real-time Lightning
  • Vol. 4 - Lightmapping – Part 1
  • Vol. 4 - Lightmapping – Part 2
  • Vol. 4 - Lightmapping the Airlock – Part 1
  • Vol. 4 - Lightmapping the Airlock – Part 2
  • Vol. 4 - Illuminating Mars
  • Vol. 4 - Post Processing Fx
  • Vol. 5 - Intro to Shuriken Particle Effects
  • Vol. 5 - Sprites Voxels and Textures
  • Vol. 5 - Creating an Emitter
  • Vol. 5 - Modules
  • Vol. 5 - Jet Fire
  • Vol. 5 - Smoke Plume
  • Vol. 5 - Muzzle Flash
  • Vol. 5 - Bringing It All Together
  • Vol. 6 - Intro
  • Vol. 6 - Hard Rocks – Soft Feathers
  • Vol. 6 - Cloth
  • Vol. 6 - Swapping Rigid to Soft Bodies
  • Vol. 6 - Movement Controllers
  • Vol. 6 - Three Approaches to Movement
  • Vol. 6 - Adding Animation with Mecanim
  • Vol. 6 - Creating a Ragdoll
  • Vol. 6 - Integrating Animation with Dynamics
  • Vol. 6 - Getting It All Together
  • Vol. 7 - Intro
  • Vol. 7 - Rotation Techniques
  • Vol. 7 - Mipmaps
  • Vol. 7 - Rendering Paths
  • Vol. 7 - Topology

Course Requirements

Free version of Unity and free version of Blender.

GET STARTED

Register | Lost your password?