Create your own inventory system with Unity!
Whether we’re focusing on FPS games, RPGs, survival games, or something else, inventories are a core aspect of the video game experience. They have likewise become an essential skill for even developers just starting out to learn, as they are the sole mechanic that lets players manage in-game items.
This course will show you step-by-step how to craft an inventory from scratch using simple items for your data. Along the way, you’ll learn a variety of skills for improving the UX experience as well – with features such as drag-and-drop control, tooltips, and more.
No matter what your dream game project is, these foundations will prepare you to handle item management mechanics for any sort of genre or item needs!
This course assumes familiarity with Unity and C#.
You will learn how to:
- Implement item data models
- Set up databases for item tracking
- Craft inventory UI elements
- Connect data and the UI together
- Add drag-and-drop functionality
- Display tooltip information
… and more!