Unity VR Development – 360° Photos Experience
Learn about 360-degree photos and use them to create an interactive VR experience in Unity!
This title is part of the Virtual Reality Mini-Degree – Build VR Games and Experiences with Unity
In this course we cover the creation of a VR experience using 360 photos. We start from the ground-up, covering what 360 photos are, how they are stored and what we need to do in order to prepare them for Unity.
This course includes also a discussion around UI in virtual reality. By the end of this module, you’ll have built a 360 photo experience that can be easily re-purposed for any kind of application. You will also end up with reusable UI components you can drop into any Unity project.
- Working with 360 photos in Unity
- UI in VR: the importance of Spatial UI
- Diegetic vs non-diegetic UI
- Gaze interactions: clicking and hovering
- Building reusable UI components
About the Virtual Reality Mini-Degree
The VR Mini-Degree is the world’s most comprehensive training on VR game development, where you will learn and master the foundations of C#, Unity and VR by building practical projects. Whether your goal is to make VR games for fun, do a startup in this exciting field, or become a professional Unity development, this training series contains everything you need to reach your goals.
Learn more and enroll HERE
This course assumes familiarity with Unity, C# and the Unity VR Standard Assets package.
It is recommended to take this course as part of the Virtual Reality Mini-Degree, which includes covers the creation of VR games and experiences with Unity for all platforms.