Creating VR Experiences with 360 Photos

VR Projects – 360° Photos Experience

Learn about 360-degree photos and use them to create an interactive VR experience in Unity.

 

Includes:
  • 2.7 Hours of Video
  • Certificate of Completion
  • Project Files
  • Closed Captions
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Benefits

  • On-demand, 24/7 access
  • 2.7 hours of video
  • Certificate of completion
  • Project files and PDF notes
  • Closed captions

Overview

In this course we cover the creation of a VR experience using 360 photos. We start from the ground-up, covering what 360 photos are, how they are stored and what we need to do in order to prepare them for Unity.

This course includes also a discussion around UI in virtual reality. By the end of this module, you’ll have built a 360 photo experience that can be easily re-purposed for any kind of application. You will also end up with reusable UI components you can drop into any Unity project.

VR experience with 360 photo

Learning goals:

  • Working with 360 photos in Unity
  • UI in VR: the importance of Spatial UI
  • Diegetic vs non-diegetic UI
  • Gaze interactions: clicking and hovering
  • Building reusable UI components

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This course has been extensively reviewed and authorized by Unity Technologies, the company behind the Unity Engine.

As an Authorized Learning Partner, our approved Unity courses satisfy the highest standards in terms of both quality and relevancy.

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Curriculum

Requirements

    This course assumes familiarity with Unity, C# and the Unity VR Standard Assets package.

    It is recommended to take this course as part of the Virtual Reality Mini-Degree, which includes covers the creation of VR games and experiences with Unity for all platforms.

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