VR Projects – 360° Photos Experience [2017]

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In this course we cover the creation of a VR experience using 360 photos. We start from the ground-up, covering what 360 photos are, how they are stored and what we need to do in order to prepare them for Unity.

This course includes also a discussion around UI in virtual reality. By the end of this module, you’ll have built a 360 photo experience that can be easily re-purposed for any kind of application. You will also end up with reusable UI components you can drop into any Unity project.

VR experience with 360 photo

Learning goals:

  • Working with 360 photos in Unity
  • UI in VR: the importance of Spatial UI
  • Diegetic vs non-diegetic UI
  • Gaze interactions: clicking and hovering
  • Building reusable UI components

 

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This course assumes familiarity with Unity, C#, and the Unity VR Standard Assets package. We also recommend that you complete preceding courses from the lineup in the Virtual Reality Mini-Degree.

Tools and Frameworks

Recorded in Unity 5.6 and XR Legacy Input Helpers 2.0.4. Updated to Unity 2021 LTS.

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