VR Projects – Cabin Experience
Create an aircraft piloting experience in virtual reality with Unity and learn core VR development principles.
- 1.8 Hours of Video
- Certificate of Completion
- Source Code
- Closed Captions
- On-demand, 24/7 access
- 1.8 hours of video
- Certificate of completion
- Source code and PDF notes
- Closed captions
Dreamed of piloting your own spaceship and trekking across the universe? Build your own aircraft piloting experience in VR, where you can fly over a floating island’s abandoned city in a virtual vehicle that can be controlled entirely with the buttons on the dashboard. From understanding the concepts behind preventing motion sickness, to learning best practices for implementing diegetic UI (UI elements located within the game world), you’ll learn skills that can be readily applied to a wide variety of VR projects.
You will learn how to:
- Create an aircraft cabin experience in VR
- Control a virtual vehicle using game-world UI elements
- Import models from Blender and MagicaVoxel
- Create custom events and delegates
- Increase performance by optimizing the rendering of objects through occlusion culling
Learn with fully authorized courses
This curriculum has been extensively reviewed and authorized by Unity Technologies, the company behind the Unity Engine.
As an Authorized Learning Partner, our approved Unity courses satisfy the highest standards in terms of both quality and relevancy.
Frameworks and tools covered: Unity 5.6 (updated for 2019.1), Blender 2.7, MagicaVoxel 0.98, XR Legacy Input Helpers 2.0.4
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This course assumes familiarity with Unity, C# and the Unity VR Standard Assets package.
It is recommended to take this course as part of the Virtual Reality Mini-Degree, which includes covers the creation of VR games and experiences with Unity for all platforms.
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