VR Projects – Exploration Game [2017]

This course has been archived and is no longer supported.  For our latest courses on virtual reality, consider trying our evergreen curriculums with a 1-Year Unlimited Access Package.

In this course, we build a game where the player can move around in a VR environment using fixed teleportation. The player can hop onto moving platforms and has to avoid enemies. Throughout this module, students will build a complete fixed teleportation system that can be dropped into any Unity project.

vr fixed teleportation game

Learning goals:

  • Types of teleportation in VR
  • Implementing a teleportation system with pods that activate on player proximity
  • Creating an exploration game with enemies to avoid
  • C# and Unity concepts: lists, finding objects, managers, invoking methods at an interval
  • Linear interpolation and easing functions

 

Unity Certified Experts

This curriculum has been designed by instructors who have been certified by Unity Technologies and CompTIA in recognition of their programming excellence.

As a Unity Authorized Learning Partner, Zenva’s courses satisfy the highest standards in terms of both quality and relevancy.

This course assumes familiarity with Unity, C#, and the Unity VR Standard Assets package. We also recommend that you complete preceding courses from the lineup in the Virtual Reality Mini-Degree.

Tools and Frameworks

Recorded in Unity 5.6 and XR Legacy Input Helpers 2.0.4. Updated to Unity 2021 LTS.

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