VR Projects – Exploration Game
Learn to create a virtual reality game with Unity using a fixed-target teleportation system.
- 2.2 Hours of Video
- Certificate of Completion
- Source Code
- Closed Captions
- On-demand, 24/7 access
- 2.2 hours of video
- Certificate of completion
- Source code and PDF notes
- Closed captions
In this course, we build a game where the player can move around in a VR environment using fixed teleportation. The player can hop onto moving platforms and has to avoid enemies. Throughout this module, students will build a complete fixed teleportation system that can be dropped into any Unity project.
- Types of teleportation in VR
- Implementing a teleportation system with pods that activate on player proximity
- Creating an exploration game with enemies to avoid
- C# and Unity concepts: lists, finding objects, managers, invoking methods at an interval
- Linear interpolation and easing functions
Learn with fully authorized courses
This curriculum has been extensively reviewed and authorized by Unity Technologies, the company behind the Unity Engine.
As an Authorized Learning Partner, our approved Unity courses satisfy the highest standards in terms of both quality and relevancy.
Frameworks and tools covered: Unity 5.6 (updated for 2019.1), XR Legacy Input Helpers 2.0.4
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This course assumes familiarity with Unity, C# and the Unity VR Standard Assets package.
It is recommended to take this course as part of the Virtual Reality Mini-Degree, which includes covers the creation of VR games and experiences with Unity for all platforms.
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