VR Projects – First-Person Shooter

First-person shooters are hugely popular and this course wouldn’t be complete without one. In this course  students their build our own VR FPS game from scratch. The player can move around the scene using a free-range teleportation system similar to that seen in games such as Arizona Sunshine.

Enemies consist of zombies that will have rig animations so they can walk or fall realistically when shot down. The player can collect ammo cartridges and the gun shows how much ammo it has left.

VR First Person Shooter

Learning goals:

  • FPS mechanics in VR: shooting bullets, recharging ammo, killing bad guys
  • Developing a free-range teleportation system
  • Reusable collectible items
  • Adding humanoid rig animations to a model using Adobe Mixamo (free cloud service)
  • Using the Unity Animator to create transitions and blend animations

 

Unity Certified Experts

This curriculum has been designed by instructors who have been certified by Unity Technologies and CompTIA in recognition of their programming excellence.

As a Unity Authorized Learning Partner, Zenva’s courses satisfy the highest standards in terms of both quality and relevancy.

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Learn with project-based courses that are designed to be flexible – access them 24/7, fit them around your schedule, and choose the learning materials that suit you best.

You can even download your course videos and watch them offline using the Zenva app, available on iOS and Android.

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✅ Read text summaries

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✅ Practice with source code

✅ Build real projects

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The Unity courses at Zenva helped me achieve a level of comfort with game development that I didn’t think was possible. They give you the confidence to expand your skills, and were so easy to understand.

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Our course instructors participate in elite developer programs and have been recognized for their demonstrated excellence in development and teaching.

That way, you can be confident that you’re learning the most up-to-date content from industry experts.

This course assumes familiarity with Unity, C#, and the Unity VR Standard Assets package. We also recommend that you complete preceding courses from the lineup in the Virtual Reality Mini-Degree.
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