VR Projects – First-Person Shooter [2017]

This course has been archived and is no longer supported.  For our latest courses on virtual reality, consider trying our evergreen curriculums with a 1-Year Unlimited Access Package.

First-person shooters are hugely popular and this course wouldn’t be complete without one. In this course  students their build our own VR FPS game from scratch. The player can move around the scene using a free-range teleportation system similar to that seen in games such as Arizona Sunshine.

Enemies consist of zombies that will have rig animations so they can walk or fall realistically when shot down. The player can collect ammo cartridges and the gun shows how much ammo it has left.

VR First Person Shooter

Learning goals:

  • FPS mechanics in VR: shooting bullets, recharging ammo, killing bad guys
  • Developing a free-range teleportation system
  • Reusable collectible items
  • Adding humanoid rig animations to a model using Adobe Mixamo (free cloud service)
  • Using the Unity Animator to create transitions and blend animations

 

Unity Certified Experts

This curriculum has been designed by instructors who have been certified by Unity Technologies and CompTIA in recognition of their programming excellence.

As a Unity Authorized Learning Partner, Zenva’s courses satisfy the highest standards in terms of both quality and relevancy.

This course assumes familiarity with Unity, C#, and the Unity VR Standard Assets package. We also recommend that you complete preceding courses from the lineup in the Virtual Reality Mini-Degree.

Tools and Frameworks

Recorded in Unity 5.6 and XR Legacy Input Helpers 2.0.4. Updated to Unity 2021 LTS.

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