Unity VR Development - First-Person Shooter

VR Projects – First-Person Shooter

Learn to create a zombie-shooting game in VR with Unity.

 

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Includes:
  • 4.7 Hours of Video
  • Certificate of Completion
  • Source Code
  • Closed Captions
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Benefits

  • On-demand, 24/7 access
  • 4.7 hours of video
  • Certificate of completion
  • Source code and PDF notes
  • Closed captions

Overview

First-person shooters are hugely popular and this course wouldn’t be complete without one. In this course  students their build our own VR FPS game from scratch. The player can move around the scene using a free-range teleportation system similar to that seen in games such as Arizona Sunshine.

Enemies consist of zombies that will have rig animations so they can walk or fall realistically when shot down. The player can collect ammo cartridges and the gun shows how much ammo it has left.

VR First Person Shooter

Learning goals:

  • FPS mechanics in VR: shooting bullets, recharging ammo, killing bad guys
  • Developing a free-range teleportation system
  • Reusable collectible items
  • Adding humanoid rig animations to a model using Adobe Mixamo (free cloud service)
  • Using the Unity Animator to create transitions and blend animations

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This curriculum has been extensively reviewed and authorized by Unity Technologies, the company behind the Unity Engine.

As an Authorized Learning Partner, our approved Unity courses satisfy the highest standards in terms of both quality and relevancy.

Frameworks and tools covered: Unity 5.6 (updated for 2019.3), XR Legacy Input Helpers 2.0.4

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Lessons

Requirements

    This course assumes familiarity with Unity, C# and the Unity VR Standard Assets package.

    It is recommended to take this course as part of the Virtual Reality Mini-Degree, which includes covers the creation of VR games and experiences with Unity for all platforms.

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