VR Projects – Fitness Game [2017]

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In this course, we cover the creation of an infinite runner in VR where the player has to jump in “reality” in order to jump in virtual reality! The mechanic of this game is that of an infinite runner, where new environmental objects and platforms are created during gameplay. The player has to jump over ditches full of water while running in a low-poly world. The game is also adapted to headsets with no position tracking such as the Google Cardboard.

VR Fitness Game

Learning goals:

  • Creating a unique and completely original game mechanic using position tracking in VR
  • Implementing infinite runner game mechanics
  • Detecting jump in VR
  • Using object spawners with pooling techniques to keep the game efficient
  • Make distant objects disappear
  • Using images to represent distant geometry for efficiency

 

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This course assumes familiarity with Unity, C#, and the Unity VR Standard Assets package. We also recommend that you complete preceding courses from the lineup in the Virtual Reality Mini-Degree.

Tools and Frameworks

Recorded in Unity 5.6 (Updated to Unity 2021 LTS), Blender 2.7

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