VR Projects – Fitness Game
Learn to build an infinite runner fitness app in virtual reality using Unity.
- 3.1 Hours of Video
- Certificate of Completion
- Source Code
- Closed Captions
- On-demand, 24/7 access
- 3.1 hours of video
- Certificate of completion
- Source code and PDF notes
- Closed captions
In this course, we cover the creation of an infinite runner in VR where the player has to jump in “reality” in order to jump in virtual reality! The mechanic of this game is that of an infinite runner, where new environmental objects and platforms are created during gameplay. The player has to jump over ditches full of water while running in a low-poly world. The game is also adapted to headsets with no position tracking such as the Google Cardboard.
- Creating a unique and completely original game mechanic using position tracking in VR
- Implementing infinite runner game mechanics
- Detecting jump in VR
- Using object spawners with pooling techniques to keep the game efficient
- Make distant objects disappear
- Using images to represent distant geometry for efficiency
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This curriculum has been extensively reviewed and authorized by Unity Technologies, the company behind the Unity Engine.
As an Authorized Learning Partner, our approved Unity courses satisfy the highest standards in terms of both quality and relevancy.
Frameworks and tools covered: Unity 5.6, Blender 2.7
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This course assumes familiarity with Unity, C# and the Unity VR Standard Assets package.
It is recommended to take this course as part of the Virtual Reality Mini-Degree, which includes covers the creation of VR games and experiences with Unity for all platforms.
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