This title is part of the Virtual Reality Mini-Degree – Build VR Games and Experiences with Unity
In this course, we create a VR experience that consists of a platform that flies to different destinations. We make this project run in all the platforms and cover some performance basics.
- VR flying platform experience
- C# arrays
- Basic setup in all platforms: Cardboard (Android and iOS), Gear VR, Oculus, HTC Vive (OpenVR)
- Performance and light baking basics
About the Virtual Reality Mini-Degree
The VR Mini-Degree is the world’s most comprehensive training on VR game development, where you will learn and master the foundations of C#, Unity and VR by building practical projects. Whether your goal is to make VR games for fun, do a startup in this exciting field, or become a professional Unity development, this training series contains everything you need to reach your goals.
Learn more and enroll HERE