This title is part of the Virtual Reality Mini-Degree – Build VR Games and Experiences with Unity
In this course, we create a VR experience where a peaceful night in the forest is interrupted by giant mosquito’s. We use the VR Standard Assets from Unity to create a reticle for gaze-based interaction.
- VR Standard Assets overview
- Reticles and VR Eye Raycaster
- Randomization of trees scale and rotation
- Particle effects
- Creation of the mosquito game
About the Virtual Reality Mini-Degree
The VR Mini-Degree is the world’s most comprehensive training on VR game development, where you will learn and master the foundations of C#, Unity and VR by building practical projects. Whether your goal is to make VR games for fun, do a startup in this exciting field, or become a professional Unity development, this training series contains everything you need to reach your goals.
Learn more and enroll HERE