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In this course, we create a VR experience where a peaceful night in the forest is interrupted by giant mosquitos. We use the VR Standard Assets from Unity to create a reticle for gaze-based interaction.
Learning goals:
- VR Standard Assets overview
- Reticles and VR Eye Raycaster
- Randomization of trees scale and rotation
- Skyboxes
- Particle effects
- Creation of the mosquito game
Unity Certified Experts
This curriculum has been designed by instructors who have been certified by Unity Technologies and CompTIA in recognition of their programming excellence.
As a Unity Authorized Learning Partner, Zenva’s courses satisfy the highest standards in terms of both quality and relevancy.