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In this course, we create a VR experience where a peaceful night in the forest is interrupted by giant mosquitos. We use the VR Standard Assets from Unity to create a reticle for gaze-based interaction.
- VR Standard Assets overview
- Reticles and VR Eye Raycaster
- Randomization of trees scale and rotation
- Particle effects
- Creation of the mosquito game
Unity Certified Experts
This curriculum has been designed by instructors who have been certified by Unity Technologies and CompTIA in recognition of their programming excellence.
As a Unity Authorized Learning Partner, Zenva’s courses satisfy the highest standards in terms of both quality and relevancy.
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✅ Practice with source code
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Check out what our learners think below:
I love the lectures, concise course objectives, and how they not only teach you enough to get started, but prepare you for the advanced stuff later down the road.
With Zenva, I started learning a more accurate way to approach problems and develop solutions. It’s full of interesting topics that I love to learn in conjunction with my work.
I chose Zenva because of the large selection of topics and the fact that I can choose what courses I want to take whenever I want to take them. That level of freedom is unique to Zenva.
The Unity courses at Zenva helped me achieve a level of comfort with game development that I didn’t think was possible. They give you the confidence to expand your skills, and were so easy to understand.