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In this course we’ll adapt the platformer game we built when learning the basics of Unity into VR. This will introduce several challenges we’ll have to solve, such as modifying the home and game over screens so that they are suitable for VR. The player mechanics and HUD will be modified. Also, we’ll cover how to map buttons in an external gamepad (we’ll use the Xbox 360 controller, but the skills are applicable to any gamepad), and how to manually trigger events in the Unity VR Standard Assets.
- Adapting an existing 3D platformer game to VR
- Adaptation of UI screens and HUD
- Changes to the platformer mechanics and “cursor key” type of movement
- Mapping buttons for the Xbox 360 controller and other gamepads
- Manually triggering events in the VR Input class so that we can utilize it with any external device (making our games and your skills future-proof)
Unity Certified Experts
This curriculum has been designed by instructors who have been certified by Unity Technologies and CompTIA in recognition of their programming excellence.
As a Unity Authorized Learning Partner, Zenva’s courses satisfy the highest standards in terms of both quality and relevancy.
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I love the lectures, concise course objectives, and how they not only teach you enough to get started, but prepare you for the advanced stuff later down the road.
With Zenva, I started learning a more accurate way to approach problems and develop solutions. It’s full of interesting topics that I love to learn in conjunction with my work.
I chose Zenva because of the large selection of topics and the fact that I can choose what courses I want to take whenever I want to take them. That level of freedom is unique to Zenva.
The Unity courses at Zenva helped me achieve a level of comfort with game development that I didn’t think was possible. They give you the confidence to expand your skills, and were so easy to understand.
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