VR Development with Controllers
Learn how to create an application for VR hand tracked controllers that is compatible with all modern VR platforms.
- 2.1 Hours of Video
- Certificate of Completion
- Source Code
- Closed Captions
- On-demand, 24/7 access
- 2.1 hours of video
- Certificate of completion
- Source code and PDF notes
- Closed captions
Learn how to develop Virtual Reality applications that feature hand tracked controllers. From dragging the position and rotation of the controller, to accessing the controllers’ buttons to complete different actions, you will learn important development techniques that will take your VR apps to the next level. Importantly, this course features a cross-platform approach – by taking advantage of Unity’s natively supported features, this application will work on all of the main desktop and mobile VR platforms.
You will learn:
- Headset and controller tracking
- XR input mapping (registering which buttons are being pressed)
- How to adapt your project for
- Oculus Rift
- Oculus Go
- OpenVR compatible headsets (such as HTC Vive)
- Windows Mixed Reality
Learn with Certified Instructors
This curriculum has been designed by a Unity Certified Instructor, in collaboration with Unity Certified Programmers, who have been recognized by Unity Technologies for their demonstrated excellence in Unity skills and teaching.
As an Authorized Learning Partner, Zenva's courses satisfy the highest standards in terms of both quality and relevancy.
Frameworks and tools covered: Unity 2019.1, XR Legacy Input Helpers 2.0.2
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- Basic to intermediate Unity skills
- Requires Unity 2019.1 or higher
- This course covers the development of VR apps with hand-tracked controller support. To run the project you will need any of the following VR equipment: Oculus Rift, Oculus Go, GearVR, any OpenVR-compatible headset such as the HTC Vive, Windows Mixed Reality