WebVR for Beginners – Build VR Websites with A-Frame

Create virtual reality experiences that can run on the web!

Virtual reality has become immensely popular for multiple industries, including games, job training, tourism, real estate, and beyond. With the rise of WebVR, an open standard for VR on the web, VR has also become increasingly accessible to people around the world – opening many opportunities for developers.

Using A-Frame, an open-source, WebVR-ready library with an HTML-like syntax, you’ll explore just how you can build your own VR web application. You’ll learn core techniques for adding 3D objects, animating elements, and more. You’ll also get to put your skills into practice by building a 360-degree experience that works natively on any modern browser.

With no VR headset required, and with “non-VR” 3D features, you’ll master VR for the web and learn how you can take your websites in a whole new direction.

This course assumes basic familiarity with HTML. However, additional JavaScript skills may also be helpful.

You’ll learn how to:

  • Create simple VR websites with A-Frame
  • Work with primitives, textures, and transforms
  • Set up 360-degree photo experiences
  • Implement animations and text
  • Import 3D models (OBJ files)
  • Test with just touchscreens or mice

The only requirement for this course is basic HTML skills. No VR headset is required to take this course or to run the projects. A-Frame applications can be also run as non-VR websites out of the box!

Tools and Frameworks

HTML, A-Frame 0.6.1, Web Server for Chrome 0.4.5, MagicaVoxel 0.98.2

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